More Hunts and Hard Mode!
Ghosts can now start hunts while you are actively in the ghost room, as well as while you are outside of it! When outside of the ghost room, you will have a few seconds to react signaled by a sudden change in the music to the hunting music before the ghost spawns in the doorway nearest its room. To keep the script short and save memory, all ghosts have the same % chance to start one of these hunts outside of their room.
In addition, Hard Mode now blocks off 2 of the 3 hiding spots at random. Trying to open blocked off hiding spaces will inform you of a er... surprise... lurking inside preventing you from entering.
With this, every mechanic I aimed to add to the game has now been added.
The next few days is for finishing touches, polishing, and adjusting numbers based on testing feedback. Almost there!
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Poltersprite
A ghost investigation game for the Gameboy
Status | Released |
Author | Inkus Alters |
Genre | Survival |
Tags | 8-Bit, Fangame, Game Boy ROM, Ghosts, Horror, No AI, Pixel Art, Short, Singleplayer, Working Simulator |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Quick Enhancements2 days ago
- 1.0.050 days ago
- Text Speed Adjustment51 days ago
- Score Patch (pt 2)51 days ago
- Finishing Touches51 days ago
- Score Patch53 days ago
- Small Patch (pt 2)53 days ago
- Small Patch53 days ago
- Bug Fixes and Ghost Events53 days ago
- Bug Fixes53 days ago
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