More Hunts and Hard Mode!


Ghosts can now start hunts while you are actively in the ghost room, as well as while you are outside of it! When outside of the ghost room, you will have a few seconds to react signaled by a sudden change in the music to the hunting music before the ghost spawns in the doorway nearest its room. To keep the script short and save memory, all ghosts have the same % chance to start one of these hunts outside of their room.

In addition, Hard Mode now blocks off 2 of the 3 hiding spots at random. Trying to open blocked off hiding spaces will inform you of a er... surprise... lurking inside preventing you from entering.

With this, every mechanic I aimed to add to the game has now been added.

The next few days is for finishing touches, polishing, and adjusting numbers based on testing feedback. Almost there!

Files

Polterspritev0.3.0web.zip Play in browser
54 days ago
Poltersprite0.3.0.gb 256 kB
54 days ago

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