More Hunts and Hard Mode!
Ghosts can now start hunts while you are actively in the ghost room, as well as while you are outside of it! When outside of the ghost room, you will have a few seconds to react signaled by a sudden change in the music to the hunting music before the ghost spawns in the doorway nearest its room. To keep the script short and save memory, all ghosts have the same % chance to start one of these hunts outside of their room.
In addition, Hard Mode now blocks off 2 of the 3 hiding spots at random. Trying to open blocked off hiding spaces will inform you of a er... surprise... lurking inside preventing you from entering.
With this, every mechanic I aimed to add to the game has now been added.
The next few days is for finishing touches, polishing, and adjusting numbers based on testing feedback. Almost there!
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Poltersprite
A ghost investigation game for the Gameboy
Status | Released |
Author | Inkus Alters |
Genre | Survival |
Tags | 8-Bit, Arcade, Game Boy ROM, Ghosts, Horror, No AI, Pixel Art, Short, Singleplayer, Working Simulator |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Adding A Map - Modding Guide19 days ago
- Quick Enhancements68 days ago
- 1.0.0Nov 29, 2024
- Text Speed AdjustmentNov 28, 2024
- Score Patch (pt 2)Nov 28, 2024
- Finishing TouchesNov 27, 2024
- Score PatchNov 26, 2024
- Small Patch (pt 2)Nov 26, 2024
- Small PatchNov 26, 2024
- Bug Fixes and Ghost EventsNov 25, 2024
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